Should be acquired to nullify part of the effectiveness of enemies that rely too much on melee or unarmed knockdowns to be impactful (deathclaws, cyberdogs etc), allowing you to basically ignore them.Īllows you to craft special nukas that gives you the most survivabilities in the game along with a lot of extra AP, basically solving all your AP and DT problems. Provides nothing more than attack speed (a lot!), turning you into a melee machine gun. At any rate, this makes bigger baddies a lot more interesting to fight since you have a way to pin them down. Grants you knockdown chance to prevents baddies mobility and attacks, though it’s not exactly like a paralysis effect since it was supposed to do that anyways. Gives a huge DT boost and is an essential perk againts dangerous baddies that use explosives. The extra damage help you dish out more damage against them.Īdds a chance to score a critical hit, as well as gives you a small amount of DT if you’re up against BoS, NCR and Legion baddies. Obviously useful againts abominations such as deathclaws and ghouls. Increase your weapon damage up to 5% and reveal enemies HP/DT. Once you have these perks, the combined health regeneration will allow you to stay on the field forever. Extremely useful perk that when in combination with other healing perks makes you virtually unkillable.