Also, I've attempted to make a Zelda styled dungeon in Skyrim before. It would screw up the game if you were trying to roleplay a created character with a specific build. Of course, that would only be practical if you were actually playing as Link. For example, you could essentially flatten Skyrim's levelling system and design a scheme which distributes health, stamina and magicka upgrades as well as perks/abilities through exploration and quest rewards, just like in Zelda (or skyrim's word walls). I'm wondering what the OP's take is on subjects like dungeons and character progression. I've thought quite a bit about to what degree Zelda-style influences could be added to Skyrim.